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Old Jun 09, 2006, 02:31 AM // 02:31   #41
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I think the dumb cut cines should be removed altogether. CGI or nothing dont borther since the story is weak and boring after finishing the storyline multiple times.
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Old Jun 09, 2006, 04:30 AM // 04:30   #42
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/signed
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Old Jun 09, 2006, 05:32 AM // 05:32   #43
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Quote:
Originally Posted by Mat_Cauthon
Three things:
1) As previously stated by ETSubmariner, when you do Fort Aspenwood or Jade Quarry missions multiple times a day this can take over an hour from time you could be playing the game. But there are other cutscenes (namely the ones with the fortune teller in it) that take a long time as well.
2) When you /unsign or /sign this please list which part you are addressing as there are three points which I have presented. It take from your post Retro Knight that you only disagree with the Skip/Leave option. Please clarify this when you post.
3) Thank you for saying why you disagree with me unlike...



Your post defines "not helpful". Explain why you disagree with me and maybe post a better solution if you have one in mind. There is no reason to be throwing names around and taking out your anger on others who are honestly trying to bring a change to something that many agree needs, if nothing else, to be seriously reconsidered. Otherwise you are being a hinderance to BOTH sides of the argument.
its obvious, some ppl havent watch the scene yet
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Old Jun 09, 2006, 06:00 AM // 06:00   #44
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Quote:
Originally Posted by geminisaga
its obvious, some ppl havent watch the scene yet
Obvious or not please explain why, I cannot read your mind. However, saying that people have not seen the cutscenes before is no reason there should not be an option to Skip/Leave it for people who have already seen it. If players who have seen it want to skip it and doing so does not have an adverse effect on the game or the players who do want to see it, there should be no reason why others should not be able to bypass it.

Quote:
Originally Posted by Thallandor
I think the dumb cut cines should be removed altogether. CGI or nothing dont borther since the story is weak and boring after finishing the storyline multiple times.
The storyline is an excellent one. Sure it can get a little repetitive when you are able to quote about a third of the lines word for word, but that is kind of stating the obvious.

Last edited by Mat_Cauthon; Jun 09, 2006 at 04:44 PM // 16:44..
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Old Jun 09, 2006, 12:59 PM // 12:59   #45
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/signed

i dont blame the new people for watching cause they wanna know full story line, and the cinmatics are pretty cool. but when ur playin on an MM and urminions die its a lil annoying. they should at least change it to like stop the life degeneration of minions.

Edit: i mean degeneration just during cut scene.
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Old Jun 09, 2006, 01:01 PM // 13:01   #46
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Quote:
Originally Posted by Thallandor
I think the dumb cut cines should be removed altogether. CGI or nothing dont borther since the story is weak and boring after finishing the storyline multiple times.
the story line IS NOT weak...
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Old Jun 09, 2006, 03:18 PM // 15:18   #47
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/signed for all three petitions

This is such a great idea, a complete win win situation and it really needs to be put into the game.
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Old Jun 09, 2006, 03:29 PM // 15:29   #48
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/sign
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Old Jun 09, 2006, 04:57 PM // 16:57   #49
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Quote:
Originally Posted by Thallandor
I think the dumb cut cines should be removed altogether. CGI or nothing dont borther since the story is weak and boring after finishing the storyline multiple times.
The storyline is an excellent one with good characters. Sure it can get a little repetitive when you are able to quote about a third of the lines word for word, but that is kind of stating the obvious. Every game is going to have parts that seem tedious after seeing it for the fourth or fifth time.

And removing the cutscenes completely is out of the question. As much as I dislike being forced to watch one over again, I would rather that then have them simply disappear. The cutscenes are what add depth and character to the worlds of Tyria and Cantha. Most people ignore the flavor text that is provided with quests (A big mistake in my opinion b/c some of it is actually quite good and quite funny). So cutscenes are the largest asset ArenaNet has to breath life into their world. Take them out, and missions lose any sense of purpose they had and turn into grind fests with end goals.
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Old Jun 11, 2006, 01:49 AM // 01:49   #50
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/signed to make the cutscene within the mission not make the group go over time. Maybe some more explanation as to how the cutscene will affect the groups 'record time'.

Also as far as cutscenes for the final part of the mission I think if one person chooses to skip the whole group should skip but maybe say within a 10 sec period, anyone in the group that hasn't skipped appears at the npc that allows you to replay the cutscene.

Should be more information that the cutscene can be replayed and from where.

EDIT: Overall I think they should remain in the game , they bring for me a clarification of where my character is at in terms of the story unfolding and can be inciteful for some parts of the events unfolding that I may be questioning. Also they can be fun to watch and have some nice visuals in them =)

Last edited by Aisius; Jun 11, 2006 at 02:00 AM // 02:00..
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Old Jun 13, 2006, 01:47 PM // 13:47   #51
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So it would seem that such ideas are desired by many. As I said before, I hope that in creating this thread ArenaNet will realize the importance of such functionality and be motivated to implement the above mentioned changes to the cutscene system. Namely,

1) stopping minion decay and warrior's adrenaline decay (aka, there should not be an advantage to skiping the cutscenes)
2) avoiding unnecessary deaths of players while they do not control their characters
3) Adding a Skip/Leave button to end-of-mission cutscenes for players to skip them without having to wait for everyone else
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Old Jun 14, 2006, 02:33 PM // 14:33   #52
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Quote:
Originally Posted by death_hawk
Cutscenes should not influence game events.
Quoted for truth.

/signed on all 3
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Old Jun 14, 2006, 03:20 PM // 15:20   #53
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/signed for all.

I'd rather have an option like in Final Fantasy X (or was it X2) where you could go back and visit a movie hall type place and watch all the cutscenes and stuff, even listen to music as much as you want.
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Old Jun 14, 2006, 03:28 PM // 15:28   #54
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As long as they just stop minion degen while in a cut scene I would be more then happy...

Now as a nice added feature it would be cool to be able to chat with your team while in a cut scene like somewhere in the black lines (hoping they get an in game Live Team Speak options there soon) to plan what to do right after it for a good strategy or just to get the noobs to know what to do. Also to tell the one moron who did not skip to skip NOW so we don't loose all our minions!
Anyone else know my frustration in this?!
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Old Jun 16, 2006, 02:08 PM // 14:08   #55
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I am bumping this post in the hope that ArenaNet will rectify these problems.
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Old Jun 16, 2006, 02:54 PM // 14:54   #56
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Quote:
Originally Posted by Mat_Cauthon
I am bumping this post in the hope that ArenaNet will rectify these problems.
minion decay/being killed equals game problem.

having a bunch of ive already seen it so the new person gets robbed of seeing it is not a game problem it is a selfish *ive got mine so you dont need it* jerk person problem
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Old Jun 16, 2006, 02:59 PM // 14:59   #57
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/signed for Fort Aspenwood and Jade Quarry
/signed for cutscenes at end of missions
/signed for cutscenes when u enter the mission outpost

/not signed for cutscenes during the mission
Why?
Because it could disrupt the flow of the mission, plus that some of those cutscenes are kinda short.

/signed for freezing Minions Health during cutscenes while doing the mission
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Old Jun 16, 2006, 03:14 PM // 15:14   #58
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/not signed for Fort Aspenwood and JAde Quarry. Jade Quarry cinema is quite short. Fort Aspenwood. My God people! Just leave! You have your faction, ditch, bail. If you don't understand, I've lost my faith in humanity.
/signed for the rest. If you really really really want to see the movie, talk to an NPC in town and click rewatch movie. There you go.
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Old Jun 18, 2006, 05:26 PM // 17:26   #59
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Quote:
Originally Posted by BowLad21
/not signed for Fort Aspenwood and JAde Quarry. Jade Quarry cinema is quite short. Fort Aspenwood. My God people! Just leave! You have your faction, ditch, bail. If you don't understand, I've lost my faith in humanity.
BowLad12, I really do not understand your logic. You support people taking a backdoor to skip the cutscene by zoning right before it starts, yet you do not support ArenaNet adding functionality that would make it easier to do essentially the same thing without having to hastily click zone before it started.

Quote:
Originally Posted by Tuoba Hturt Eht
/not signed for cutscenes during the mission
Why?
Because it could disrupt the flow of the mission, plus that some of those cutscenes are kinda short.
First, I do agree that skipping cutscenes should in no way affect the mission. But as far as I can tell being able to skip the ENDING cutscenes should not affect anything. Obviously you cannot skip middle-of-the-mission cutscenes as I have mentioned before.
Second, just because SOME of the cutscenes are short doesn't change anything. MANY of them are actually quite long, especially when you are forced to watch them for the sixth or seventh time.
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Old Jun 26, 2006, 06:33 PM // 18:33   #60
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I have not seen any replies by either BowLad21 or Tuoba Hturt Eht. Hmm...
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